_OB_DUPLICATE_OBJECT_STATE

//0x30 bytes (sizeof) struct _OB_DUPLICATE_OBJECT_STATE { struct _EPROCESS* SourceProcess; //0x0 VOID* SourceHandle; //0x8 VOID* Object; //0x10 struct _OBJECT_TYPE* ObjectType; //0x18 ULONG TargetAccess; //0x20 struct _HANDLE_TABLE_ENTRY_INFO ObjectInfo; //0x24 ULONG HandleAttributes; //0x28 };